Scenario games are probably my favourite style
of paintball to play. They appeal to my goal oriented and reward driven nature.
Now I understand, that in tournament style speed ball play there is still the
objective of capturing the flag and out-manoeuvring the opposition, but there
is something special about a game that continually ups the ante as objectives
and goals are met.
Take
for example my most recent excursion to Young Guns Paintball (YGP). Brandon
runs a great scenario game, and his referees stand out as undoubtedly the best
I have seen in 17 years in the sport. The field staff understand the game, and
that makes everything run smoothly when you have a few hundred people firing
projectiles at 290fps and objectives scoring around the clock.
This
was the first time I was able to play at YGP and I was really happy to see how
it all worked out. The day was divided, for the first half, the Germans (my
side) would defend, and in the second half, we would attack. Barrels were set
up as flag stations, which when set upright would score for the allies, and
when overturned, scored for the Germans. As an added bonus, the attacking team gained a
medic when they controlled one of the barrels. If they controlled more than one
barrel, then the medic could revive you additional times. Each station
controlled gave the medic an extra colour of duct tape to "heal" your
comrades. I managed to play medic for one part of the day when I had run out of
paint during the afternoon, and I had a blast!
Probably the highlight of my day was in the
morning near the halfway point. I found myself with a small group of Germans at
our re-spawn point and a plan began to take shape. We began edging into the
"ghetto" clearing our way towards the point stations. Our unit moved like a well oiled machine, the
paint flying straight and deadly to its targets. Within a few minutes we cut
through the ghetto and continued to sweep towards "main street" which
was still crawling with our smurf-colored ally foes. By this time our force had swelled to about
thirty as reinforcements added themselves to our push. Instinctively the unit
split and enveloped main street, two flanking parties on either side and two
squads covering the open street.
The result was an absolute slaughter. From the right flank, I killed three harried
airborne as the ran into the open, and another two as the attempted to run out
of a building. Both sides were calling out targets and like clockwork we caught
the smurfs in a horrible crossfire. Then I noticed a ghillie suit taking shots
at our far flank, a rope of paint left my barrel bouncing off the green grass
shroud of the sniper. The sniper recoiled out of sight, and then just the tip
of his barrel reappeared from the window of the building he was in, I took aim
and threw three balls in the window and eliminated him by hitting his barrel. The
remaining allies ran in retreat as we stormed the street and mopped up the
leftovers with extreme prejudice. It was one of those glory moments that you
always wished you could be a part of. Like a winning touchdown or hole in one,
we rejoiced in our successful operation.
There
was piles of other bonuses added to the game that put this scenario higher up
my charts. For example, prisoners could be taken if you got a "mercy
kill". Taking your prisoner back to the referee got you a ticket in a special
drawing for a TPX sidearm. "Easter egg" pods hidden in the field
rewarded extra paint or grenades to those lucky enough to find and snag one,
and one ten round tube was hidden for another gun giveaway. With all that was
going on you would expect difficulties managing so much, but Brandon and his
staff made it look easy.
So if
you are up for a good scenario and want to keep the drama to a minimum on the
field head to YGP. It's REDSHIRT approved!
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