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Tuesday, October 15, 2013

Juno Beach Event - September 12th, 2013 *PRAIRIE STORM PAINTBALL*

My first time acting as a General in a scenario game will forever be imprinted on my mind as one of the most intense battles I have ever had the pleasure of being a part of.

The game started to the booms of pyrotechnic detonations, and loads of energetic Allied players diving headlong onto the paint tipped spear of the German occupied beach. The Germans positioned on the bank had a clear advantage from the onset, raining paint long range with a disgusting accuracy. It wasn't long before "artillery strikes" in the form of white smoke began pummeling our trenches, and forcing us to make the long walk back to our re-spawn location. Our German forces did not back down easily however, holding pressure on the wound in the middle of the field from both flanks. By half time, the smurf colored armbands had failed to push up to the two airplane hanger objectives and we all broke for lunch.

Both teams returned to the field, and this time it was our turn to push, but not from the beach. We started with our entire force, about 90 strong in a small funnel shaped corner of the field, above the airfields we had defended earlier in the day. It was during this second half that I really started to see the quality of our team. I had instructed them that this second half of the game would involve a lot of running, dying, and quick re-spawns if we were going to be victorious. They obliged my request with unquestioning devotion, charging like madmen(and women) screaming ferocious battle cries at the entrenched opposition. This time, artillery fire came from inland positions, peppering bunkers on either side of the valley as we tried to escape from our continually flanked position. The Allies were determined to hold every inch they had gained over lunch and repaid us for every welt we had dished out in the morning.

Push after push lead us to the center of the field and the possibility of claiming one last objective before the time would run out. The insanity that ensued in those last three minutes is hard to describe. A roiling mass of German and Allied players collapsed on a tower holding a solitary flag, the air thick with smoke and paint falling like a monsoon rain. German players attempted to climb the towers staircase in mad delirium but were overcome by the deluge of paint. Time seemed to stop as I watched as one player clamber up the paint slick stairs, diving into the protection of the spire. Paint exploded overhead as he frantically pulled the flag loose of its bonds and threw it towards his comrades on the ground. It passed from one flag carrier to another, like the Olympic torch headed to its final destination. Time was up, and we had captured one last objective.

The event was an outstanding success from a players perspective. Stephen and his field staff were fantastic, and while this event is sure to grow in the future, the foundation of this game is proving to be very solid. My hat is off to everyone at Prairie Storm, and to all the players that ran beside me (even those who ran towards me!) for making this an event that far exceeded my expectations. This game will be a consistent entry in my calendar in the future, and hope that I have the chance to play as a General again. I hope to see you there next year slinging paint with the rest of us.


http://prairiestormpaintball.com/
https://www.facebook.com/pages/Prairie-Storm-Paintball

Thursday, June 21, 2012

Oklahoma Dday 2012


It was an unexpected trip to D-day this year. I had decided to opt out and take the kids on a vacation to the coast instead. My amazing and beautiful wife decided to sign me up anyway, giving me a month to prepare for the intense heat and exertion of this massive scenario game in Oklahoma. I am still undecided if this was an act of kindness or an attempt to collect on my life insurance. The rush of excitement built as I dreamed of entering the target rich environment for the fourth time as a member of the 6th Fallschimjäger unit.

After 2200 miles of travel, our Canadian trio arrived on the red soil to discover that this year would be a much smaller attendance than previous years. The park seemed empty compared to other years when the field brimmed with over 3000 players. It wasn't long before we found out that the Germans would be vastly outnumbered and we hit the field for our first day of play.

Like previous years the drastic difference in climate hit hard, and after the first game I found myself caressing the porcelain fixture in our hotel room and taking refuge in the cool sheets of the bed. While it seemed to be less humid than other years, the average temperature still extracted payment from it's lofty height of 90°+ Fahrenheit  (35°+ Celsius).

Operation Sea Lion

Last year we showed the Allies how to take Omaha beach in a mini scenario that has now become somewhat of a tradition. The 6th Fallschimjäger take the beaches wearing shorts, Hawaiian shirts, floatation devices and an assortment of bright spandex. This year, Utah Beach was our playground and in true form we  took hits like champs. The allies hope to prove that the beach scenario's are broken and impossible to overcome, so they stacked several hundred players (4-500 maybe?) on the highside of the beach to defend against our daunting force of 150 (max) players. It was total devastation, and yet the Germans proved their quality in repeatedly storming the first wall, taking uncountable hits some carrying nothing more than a lightsaber or pool noodle. I was personally invited by a referee to charge the hill alone wearing my multicolored spandex unitard and my pants around my ankles. For me, and many of the 6th, this mini-scenario is an opportunity to show the allies that we are not afraid to take a hit, and that we are relentless in our pursuit of victory. It is also an opportunity to show that we can have fun even if it means we lose! Ok, I will admit, there is a bit of psychological warfare happening when I charge the "enemy" with my pants around my ankles. I want them to fear me... and they do.
I find that I have the most fun playing with and against my own unit. The 6th plays at a higher level than the average D-day attendee, so when we play games within our unit it is always a challenge, and always an adrenaline charged event. For the second year, I lead a game of "Zombie" with a handful of 6th. This quick scenario goes by other names in other places, but has always been a great way to finish a day of play off and exhaust any leftover paint before heading home. Essentially, everyone starts off alone, or with a partner scattered around the field. If you are shot, you walk to the player who offed you, and join their team. This goes back and forth and people change teams many times often having to shoot previous team mates who once had their back. The game typically collapses on a central point as teams get closer and closer and ends when everyone is on one team. We played at dusk, and as the fireflies began to light up, we emptied our paint into eachother leaving our mark and creating stories to tell around the fire.

DDay

 The event we had all been waiting for was a bit lack luster for me. Now don't get me wrong, playing with thousands of people in the biggest game in the world is always a treat but a few factors affected my overall enjoyment of the game. First, certain allies seem to cheat whenever possible. This happens every year, and it seems that for the most part, it goes unpunished. It started at Utah Beach, where allies continually spawned, and played from the out of bounds area. That being said, I have a little grace for going outside boundaries because there is not always clear markings or referees enforcing the boundary. I found myself in an area that was in bounds for a time, and then became a "minefield" where no one was allowed to enter. I had no idea that it was out of bounds, and when two players began shouting at me for shooting them, I called myself out to talk to a referee and make things right. If this had been the case on the opposite side, I would not have been bothered but countless allied players went through a barb wire and electric fence that marked the property line of the field, and went around our defenses for a tactical advantage. The first group was caught, and the ref's pulled them back. They continually repeated this offense and the refs were unable to manage the vast number of offenses, and just them continue to play. The second factor was the "Airplane". Players from previous years know exactly the vehicle I am talking about due to his overly bad reputation on the field. A big white van marked as an allied airplane has been a problem for the past 3 years. In one instance I had to break up a fight with their driver and a player because the van lit-up an eight year old boy and a handful of other dead German players from point blank without cause. The van was caught cheating in a couple instances, blocking the road, refusing to go out, and shooting overly hot. One account said the van was chrono'd at over 360FPS! Several players complained of broken masks, and one German player received cracked ribs from being shot by this vehicle. To make matters worse, after the vehicle had been ejected from the game, by removing their "Honor Tags" the conspicuous white monstrosity re-entered the game and had to be escorted by staff off the field. Several reports are saying that it has been banned from future games,  many of us are keeping our fingers crossed but I am skeptical. The largest issue I had with the game was that due to the vast disparity in player numbers on each side, the allies won the game by noon, and the entire allied side walked off the field three and a half hours before the end of the game. I for one, don't really care about the final score even though I have appreciated the wins we have had. What bugs me about the allies leaving the field is that the "Big Game" was rather small and that only a very few amount of players were there to enjoy the game. This is the very first scenario game that I have played where the team with the winning score leaves before the game is over. In any sport, if a team walks off the field, they forfeit, so who really lost this year? All of us. Those who drove for 33 hours to be there like myself, the veterans that we are meant to honor in this WWII memorial game, the allies who forfeit, and the Germans who lost by the scoreboard.

It wasn't all bad though, I had a good time when the game was on, starting off as a forward scout and trading shots with large numbers of opposition is always a blast. Much of the battle centered on Coleville, a town somewhat central to the field that could accomodate the numbers fighting there. At one point we became a volunteer fire brigade as smoke grenades lit the grass and one building known as "the Church" on fire. Between the fire, the huge numbers of allies, and a couple hairy moments in and around Coleville, this adrenaline junkie was able to get a good fix, along with a few war stories to tell.

As the large purple welts begin to fade, and the chigger bites slow their incessant itching I remember the week with a smile on my face. A news report on the event featured an interview of Dewayne Convirs, the field owner who said "Freedom isn't free". This event serves as a reminder that while we play, our freedom has bought with blood by men and women in uniform. It is a debt we can not repay but to enjoy what we have been given, and honor those who have paid for it.

Monday, May 14, 2012

Young Guns Paintball - Stony Plain, AB


                 Scenario games are probably my favourite style of paintball to play. They appeal to my goal oriented and reward driven nature. Now I understand, that in tournament style speed ball play there is still the objective of capturing the flag and out-manoeuvring the opposition, but there is something special about a game that continually ups the ante as objectives and goals are met.

                Take for example my most recent excursion to Young Guns Paintball (YGP). Brandon runs a great scenario game, and his referees stand out as undoubtedly the best I have seen in 17 years in the sport. The field staff understand the game, and that makes everything run smoothly when you have a few hundred people firing projectiles at 290fps and objectives scoring around the clock.

                This was the first time I was able to play at YGP and I was really happy to see how it all worked out. The day was divided, for the first half, the Germans (my side) would defend, and in the second half, we would attack. Barrels were set up as flag stations, which when set upright would score for the allies, and when overturned, scored for the Germans.  As an added bonus, the attacking team gained a medic when they controlled one of the barrels. If they controlled more than one barrel, then the medic could revive you additional times. Each station controlled gave the medic an extra colour of duct tape to "heal" your comrades. I managed to play medic for one part of the day when I had run out of paint during the afternoon, and I had a blast!

                 Probably the highlight of my day was in the morning near the halfway point. I found myself with a small group of Germans at our re-spawn point and a plan began to take shape. We began edging into the "ghetto" clearing our way towards the point stations.  Our unit moved like a well oiled machine, the paint flying straight and deadly to its targets. Within a few minutes we cut through the ghetto and continued to sweep towards "main street" which was still crawling with our smurf-colored ally foes.  By this time our force had swelled to about thirty as reinforcements added themselves to our push. Instinctively the unit split and enveloped main street, two flanking parties on either side and two squads covering the open street.

                 The result was an absolute slaughter.  From the right flank, I killed three harried airborne as the ran into the open, and another two as the attempted to run out of a building. Both sides were calling out targets and like clockwork we caught the smurfs in a horrible crossfire. Then I noticed a ghillie suit taking shots at our far flank, a rope of paint left my barrel bouncing off the green grass shroud of the sniper. The sniper recoiled out of sight, and then just the tip of his barrel reappeared from the window of the building he was in, I took aim and threw three balls in the window and eliminated him by hitting his barrel. The remaining allies ran in retreat as we stormed the street and mopped up the leftovers with extreme prejudice. It was one of those glory moments that you always wished you could be a part of. Like a winning touchdown or hole in one, we rejoiced in our successful operation.

                There was piles of other bonuses added to the game that put this scenario higher up my charts. For example, prisoners could be taken if you got a "mercy kill". Taking your prisoner back to the referee got you a ticket in a special drawing for a TPX sidearm. "Easter egg" pods hidden in the field rewarded extra paint or grenades to those lucky enough to find and snag one, and one ten round tube was hidden for another gun giveaway. With all that was going on you would expect difficulties managing so much, but Brandon and his staff made it look easy.

                So if you are up for a good scenario and want to keep the drama to a minimum on the field head to YGP. It's REDSHIRT approved! 

Tuesday, December 20, 2011

Christmas Stocking Stuffers

Shopping for a paintballer this Christmas? Here is a few ideas that can help you fill the stocking of that already over geared paint-a-holic.


  1. Paintballs - You can never have too much paint.
  2. A Scenario Game Registration - get them a guaranteed day of paintball at the local scenario field!
  3. A New Mask or Lens - Get them that mask they keep hinting about, or replace the lens in the mask they love!
  4. Fancy Trigger Grips - help them pimp their marker with some sweet 45 grips to match their personality
  5. Gear Bag - if you got lots of gear it helps to have an efficient way to store it
  6. New HPA tank - air tanks are constantly going out of hydro test date, why not eliminate the headache with a new tank (check out guerilla, ninja, and pure energy tanks!)
  7. Camo or Jersey - Whether a speedballer or scenario player, looking good on the field is essential.
  8. Paintball T -  Whether a speedballer or scenario player, looking good OFF the field is essential.
  9. Greg Hastings Paintball - If you are stuck in a frozen wasteland with only your console to comfort you, why not get a game to keep your field strategy edge.
  10. A Swanky New Marker - If all else fails you can be certain that you will hit your target with this gift. 

Monday, July 11, 2011

Gurnsey's Gearcheck

Wednesday, April 20, 2011

"Gear Check with Red Shirt" - MASKS

Recently I have started balancing out a second set of gear in order to coerce my wife into the sport, and to ensure that I have a good backup in case something goes awry on the field. I want to be able to upgrade my current set up so that what I am already using, can become the second stringers, but finding gear that is sweeter than the old standby is harder than it would appear.

The mask, for example, is probably the most important piece of gear in my bag aside from my marker, and mad pballing skills. More than just eye protection, your mask can be the deciding factor in how enjoyable your day on the field is. For me, there are a few key factors when checking to see if a mask measures up.

FOGGING
The first and most important issue is dealing with whether or not you fog up when running through the swamp panting like a deer in rut. Each company seems to have a way of dealing with the fog monster, everything from anti-fog coatings, thermal, and vented lenses, even mask mounted fans sucking the moist air away from your skull. But what actually works? Well to be honest, most of them work, but your best bet is to get a mask that has a combination of these methods, and try it out. What works every time for one person could be awful for the next. If you have a friend with a different mask, see if they will let you borrow it for a game. That should give you a decent idea of how the mask will function when strapped to you.  Personally while I would love to get something a little more flashy, I always come back to the JT Flex Series of goggles. They seem to fit my head well, have decent venting, and I never fog up.


VISIBILITY
It seems redundant after talking about fog to jump straight into visibility, but it is a commonly overlooked area when shopping for a mask. Many newer masks boast huge fields of vision which is no small feat. Make sure you try the mask on and look how much of the mask impedes your vision on either side, or you may find yourself to be a victim of a flanking maneuver unnecessarily. 




COMFORT
The difference between a good piece of furniture and your favorite easy chair is all about comfort. The same is true with your mask. If you are going to wear something for recreation shouldn't it be a joy to wear? Check how it sits on the bridge of your nose, how tight it fits, if any parts of the mask rub or poke you wrong. Masks are not like heads, they are made in a factory somewhere, and your noggin was put together by an artists touch, do your best to put a round peg in a round hole when trying on masks.

PRICE
Frugally minded people have been waiting for this point the entire post, and they are right to do so. Prices on masks have skyrocketed over the years, and like a shiny fishing lure, the marketing has caught many suckers. As I will reiterate later, nailing down comfort, visibility, and anti fog are more important than having the newest and priciest mask on the market.


STYLE
Probably the least important of all factors, and yet typically the only thing considered when people purchase a mask is how it looks. Does it make you look mean? Do you feel like a warrior princess wearing it? Style has made it's way onto the field over the past few years as the sport has grown, and the consumer market has opened up, giving us some of the most gorgeous masks in paintball history. However, you should not be fooled by clever marketing or neat gizmo's that come as standard features on your mask, if it doesn't meet the other important criteria, it is not worth the coin to be "one of the guys" wearing "one of those" masks. That
being said, if you can keep the other factors as well as sport the coolest looking face shield, go for it!

What mask to get...
All of these factors considered I am still on the quest for my next favorite mask. I am interested in the new Sly Profit masks if you want to let me test drive yours, or know someone that has them in stock that I could check them out. If you have an old standby that you would like to recommend, or if you have cool mask that just must be seen, post a link and let me know a little bit about why your mask is the best.

Wednesday, April 13, 2011

Melting Away

The sun has finally begun its slow creep North, it's welcome warmth beginning to turn the frozen, white intruder into a sloppy brown mess. It is in this time that my mind begins to recognize there are more things to shed than a parka and toque as paintball season finally returns to our home, and native land. I have personally adopted a hibernation policy during the winter months, storing up fat and food stores in order to endure the miserable cold we face from November until April every year, and like a sleepy groundhog I wait until I am good and ready before coming out of my cozy cave. The melt we collectively experience usually comes at a daunting pace, but the melting of my waistline arrives slower than a UPS delivery man in December. Be that as it may, today I begin a quest to turn up the heat on the butter ball belly that I have accumulated, and hope to document the torture and training with a video blog. If you have ideas on how I can lose 20 pounds, and get into shape for the season, post a comment, and I will make a video of me trying it out!